![]() Increased Settler Limit: Useful for building large cities. The Institute guns are weak in the vanilla game, and now they kill me all the time. ![]() ![]() It's been deleted, but I still have it saved. esp: You losers miss out on this awesome mod. This doubles the radius, increases the damage, makes cover worthless against nukes, and increases the radiation effect.īetterinstitutedamage. Power of Atom: Never fire a Fat Man indoors. I have had the Reverse Michael Jackson bug with her, and I can't ask about our relationship anymore, which may be related to this mod, but I think it's worth it. PS4 Madame Curie by Random Encounter: Her face is now as lovely as her voice. Pleasing Piper Attitude Adjustment: Your favorite reporter (by default) no longer sounds like a whiney bitch. Think to Yourself: Changes the on-screen messages for immersion. This just uses the decent lighting effect by default instead of the shit one. Pipboy Light to Spotlight: I used to just wear a mining helmet, but it glitched. ![]() There are other features, but I don't use them much. It's fun to mess around with the costumes (you can change Dogmeat into other canine creatures, become a synth, etc), and the layering options are a big improvement. UCO: This allows for more clothing customizability. I think it works better without this mod, but you could test it yourself. My only complaints are that ut doesn't extend to the vault, and that there is no way to get the familiar faces from the vault into the new settlement, but I think I'm expecting too much here.ĭisable God Rays (disabled): It's supposed to save frames. I'm making a settlement of Vault Dwellers leaving the collapsing rust bucket, but you can do whatever you want. The entire lake, and even a few prewar buildings, are within the build area. Only download if you find the Contraptions factories useful and want more.ĭiamond City Workshop: Did you ever think it's weird that Diamond City never expands, and is quickly surpassed by small family farms that you happened to stumble upon? Well now you can make Diamond City great again! Unfortunately you can't attract settlers here or attract companions, but it's fun trying to improvise builds in a prebuilt settlement, and allows you to get a playerhome in the area before Homeplate.Īdditional Settlements Chestnut Hillock Reservoir: This is right outside Vault 81. I never use it, but it is embedded in one of my favourite builds. Manufacturing Overhaul: Not as good as the PC and Xbox equivalent, but still good if you want to make factories. This reorganizes the Workshop menu and adds a ton of content, including structures and decorations that open entirely new build possibilities, and is indisputably the best settlement item mods around. USO (with add-ons): I downloaded it when there was a separate mod for each DLC, but there is now an all-in-one version, which I suggest. This is intended as a response to posts that usually care even less for these things.Īrmour and Weapon Keywords: No idea what this does, but another mod description told me to put this at the top of by load order, so here it is. Grammar and spelling is probably atrocious, but I don't care. Keep in mind that this is for one specific play through, so some great mods are left out (examples include: changes to the Northwest settlements, atmospheric changes, survival focused mods, and some changes to the BOS characters and story). With that said, for some mods the positions I have them in work better than those suggested by the mod authors. These will be in order, but you may want to take a few out or mess with the Load Order, as my game isn't exactly known for working well. ![]() Non-lethal playthroughs have just been made a whole lot easier.Whenever someone asks for PS4 mod suggestions, link this and they will probably shut up (it's gonna be long, should scare them). I could no longer idly stand by and watch the injustice continue, so I have done what is only right - created a mod that allows to tie up unconscious NPCs. However, no matter how hard I tried, it was simply not possible to use rope on an unconscious person to tie the person up, and I was forced to kill him.įour Fallout games later, we still have the means to render NPCs unconscious, and we still have the items to tie them up (no rope in New Vegas, but there is duct tape), but we still can't do it. My very first instinct was to approach the incapacitated opponent and use the rope on him for a non-lethal takedown. I also happened to have a rope in my inventory (the one you're supposed to use in Vault 15). Through luck, I have managed to knock them unconscious near the obelisk. I was on my first playthrough of Fallout 1, and I was fighting someone in Shady Sands (the first location I visited). I can still remember my very first Fallout experience from many years ago. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |